Probably my favorite game. Cleverly constructed and well-balanced. It's quick to learn (first-time players may well hold their own against veterans), but has a lot of subtlety, with many viable tactical options and cards that combine in unexpected ways.
There are some fan expansions I really want to try, too.
Quantum review


Bang! review

A+ little party game. Best if played with actual nerf guns, badly but enthusiastically pronounced Italian, and lots of skeevy joking about who is banging who.
Downside: Can we all just agree to take the "Indians" card out of the game and never speak of it again, please?
Downside: Can we all just agree to take the "Indians" card out of the game and never speak of it again, please?

Star Trek: Fleet Captains review

Gigantic and complicated, especially for the two-player game, but worth it for the sheer amount of "Trekkiness" it packs in. For best results, study the rule book extensively, and then turn up the TMP soundtrack while playing.
Also has lovely little heroclix minis with an annoying tendency to get stuck.
Also has lovely little heroclix minis with an annoying tendency to get stuck.

Battlestar Galactica review

A cooperative game with multiple traitors. Does a great job simulating the tense early episodes of BSG. Great fun if played with a crowd who knows it well (and is properly suspicious of one another); can be a little slow or confusing for new players.
